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	<title>The Art of Irreverence &#187; akira himekawa</title>
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		<title>Graphic review: The Legend of Zelda 1</title>
		<link>http://artofirreverence.com/2009/03/01/zelda/</link>
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		<pubDate>Mon, 02 Mar 2009 04:11:11 +0000</pubDate>
		<dc:creator>Amy Graves</dc:creator>
				<category><![CDATA[Book Review Channel]]></category>
		<category><![CDATA[Graphic Reviews]]></category>
		<category><![CDATA[akira himekawa]]></category>
		<category><![CDATA[the legend of zelda 1]]></category>

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		<description><![CDATA[Akira Himekawa.&#160; The Legend of Zelda:&#160; Ocarina of Time, Part 1.&#160; VIZ Media, 2008.&#160; 191 pages.&#160; Age 8 to 12. Let&#8217;s face it:&#160; There&#8217;s no point in reading a Zelda manga adaptation without, at the very least, humming some video game theme music in your head.&#160; By extension, there&#8217;s no point in reading this review [...]]]></description>
			<content:encoded><![CDATA[<p>Akira Himekawa.&nbsp; <a href="http://books.google.com/books?id=3qLDQAAACAAJ"><i>The Legend of Zelda:&nbsp; Ocarina of Time, Part 1.</i></a>&nbsp; VIZ Media, 2008.&nbsp; 191 pages.&nbsp; Age 8 to 12.</p>
<p>Let&rsquo;s face it:&nbsp; There&rsquo;s no point in reading a Zelda manga adaptation without, at the very least, humming some video game theme music in your head.&nbsp; By extension, there&rsquo;s no point in reading this review without said music.&nbsp; I recommend queuing up something from <a href="http://www.zreomusic.com/listen">Zelda Reorchestrated</a> before continuing.</p>
<p><a href="http://books.google.com/books?id=3qLDQAAACAAJ"><img class="cover" src="http://artofirreverence.com/imgs/books/graphica/h/himekawa_zelda1.png" alt="The Legend of Zelda: Ocarina of Time, Part 1" /></a></p>
<p>In an author&rsquo;s note, the two women who collaborated to create author/artist pseudonym Akira Himekawa (who have apparently created a number of Zelda graphic novelizations) say, &ldquo;There are hardly ever any main characters that are so strong, cool and kind [as Link]!&rdquo;&nbsp; I don&rsquo;t know about <i>that</i>, but the mythology of the Zelda games is genuinely good storytelling.&nbsp; There are details that fail to reconcile from story to story, game to game, and yet there are fans (I among them) of the series as a whole, the sum of all its disparate parts.&nbsp; There are single-Link theories, multi-Link theories, legends-are-inherently-inconsistent theories, and split-timeline theories.&nbsp; <i>Ocarina</i> starts with Link as a child, making it a (if not <i>the</i>) genesis story.</p>
<p>I never played <i>Ocarina</i> because, well, I never got the hang of 3D video games.&nbsp; There, I said it.&nbsp; Regardless, I can tell this follows the story closely, down to the &ldquo;ta-da&rdquo; sound we should be hearing whenever Link gets a new item (or, in this case, the four note chromatic &ldquo;da-na-na-naaah!&rdquo;)&nbsp; &ldquo;You can use it to get fruit that&rsquo;s too high up in the trees to reach.&rdquo;&nbsp; Yeah, or poke your first boss&rsquo;s eye out.&nbsp; I actually started to wonder if I was reading a dramatized, surface-level hint guide, with lines like, &ldquo;Gohma&rsquo;s weakness is her eyeball!&nbsp; Aim for her eye!&rdquo;&nbsp; The only parts of this adaptation that were decidedly not like a video game were the times when boss-level bad guys were dealt with in single blows.&nbsp; My thumb callouses beg to differ.</p>
<p>This is only the first half of the <i>Ocarina of Time</i> story, and at least four more stories are forthcoming.</p>
<p class="aligncenter">other reviews:<br />
<a href="http://www.schoollibraryjournal.com/blog/540000654/post/1450041145.html">Good Comics for Kids</a></p>
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